It’s a worthy party game through and through - with a twist I haven’t quite seen before - and from that lens, I’ve been having a blast. On the bright side, the core concept of Monopoly Madness is shockingly good, to the point where I can recommend it at the right price. I can’t see myself ever replaying any of the story stuff, though I will be returning for multiplayer antics and character/cosmetic unlocks that are tied to general gameplay objectives. It’s the kind of thing I was happy enough to go through once - and only once. It mostly does the trick, but for the price, I would’ve expected more substance. I’m also a little down on the story mode, which is essentially a collection of similar levels with different events and goals attempting to keep things fresh. As is, you’ll want four humans to make the most of the team format. You can control how many bots you want in the mix for free-for-alls, which I appreciate, though I do wish I could set up an actual team game against the AI. While I wasn’t able to test online multiplayer, and it’ll likely be tough to find matches in general, local multiplayer works well.
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